not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The problem with the Mk. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. 2s, 10. Plasma storm incapacitated ships. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. 0 coins. Does 1 Normal damage per room hit. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. 6s, 12. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. They generally did the same damage but hull beam often did 1 more. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). But puts you at a disadvantage against drones, and lanius. Also, I find the secondary effects of the Heavy better. And another example is a time I had a Heavy Laser and 3. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. It's the exact opposite of hull beam that does two awesome jobs at the same time. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). 1 damage isn't strong enough to cripple most system rooms outside of the first few. No, the best thing to go with beams are lasers and flak. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Basically your run-of-the-mill ion beam, short length and slow speed. . Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Can sometimes require a lot of luck with beacons, especially if you lack long-ranged scanners, but there's a couple of things that can be done about it:Axes or swords. I'd say try things, see what you like. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. too late). If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. FTL: Faster Than Light Wiki is a FANDOM Games Community. Lasers can only be shot down by Mark II Defense Drones. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Many of these events are also called directly from event lists for other sectors. 2. Combat I and. P. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Plus going into the Flagship fight I thought. Sensors III O2 II and III Medbay III Transporter III (with exceptions) Weapons to avoid Systemless rooms ones (Hull Beam somewhat ok) Pike beam Burst Laser I (unless you have no choice) Heavy Ion Augs to avoid Long Range Scanners (unless it's. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster. For the system, see Weapon Control. 5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Shotgun or rifle. Pike Beam: A solid choice if you have the required accompanying weaponry. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. No amount of crew can stop it, not even on the flagship. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. For example, an Engi ship will never have offensive drones. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. 2 power weapon. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Replaces Lanius A. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They deal no hull damage,. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Both are equally good. Shotgun or rifle. 2s, 10. I had a run on Fed C with a pike beam and 3 hull beams. Rebel fight in plasma storm. 6s, 12. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Charge Ion. Edit: I added it to the guide. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Lasers are general-purpose energy weapons. FTL: Faster Than Light. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Free scrap with resources (Lanius) Friendly ship out of fuel. Ion while not the best opens up fun options. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. And regards to the shop you had, I would probably choose fire beam. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. What gives? I thought drones could only do that to missles. Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. Concentrate fire on. This is like everything I could possibly want all in sector 1, about as good a start as. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. much like the ani bio beam. Basically, getting as much scrap, beacons explored, and ships destroyed. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. 3 shots for 3 power is still good, since it has the whole breach chance thing. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Press J to jump to the feed. Charge Laser I. FTL: Faster Than Light Wiki is a FANDOM Games Community. And ammo can be expensive. 25 lasers per power required, as opposed to 1. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Rebel attacking civilians in Last Stand. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. die flagship crew is usually able to put it out and heal between two Fire Beam shots. I'm wondering how to make these work. I seem to rather rarely come across Hull Beam,. We make choices like this everyday, they are part of us. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Mac or PC. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. ago. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. View Mobile SiteEvery layer of active shields takes one damage off the beam. yeah dual lasers are awesome, if you could actually get them in game they would be. 2) Halberd > hull > pike = heavy laser 2. Glaive beam. The first time is shorter than the pike beam's stock 16s due to weapons officer. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Advertisement Coins. Basically your run-of-the-mill ion beam, short length and slow speed. Artillery Beam. Sam Look. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Mac or PC. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Virtually identical. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Business, Economics, and Finance. Strat, start with just ion targeted on shields, chill. I forgot about beams working on the zoltan shield actually. Multiverse is so fun. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Is there any ship in FTL that can beat USS. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). So, I'd lean towards pike, but they're both. Auto-ship near sensor station. ago. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Plus going into the Flagship fight I thought. History. A Defense drone Mk. Basically, the beam has to touch inside the walls of the room. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Beams and ASB shots do not collide with anything. FTL: Faster Than Light. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Like others have said, it has great synergy with beam weapons. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Add a Comment. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. For sure they do. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. Does anyone else believe it's an OP strategy, besides the fact that. This makes them particularly dangerous in the early game. It has a fast charge time, requires only 2 energy and does 1 damage. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Auto-ship fight. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Axes or swords. And in a shop I am thinking of getting a pegasus missle. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. "Friendly" objects cannot collide; for example, you cannot. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. Mini beam is pretty awesome, look for 3 small. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Site rules Staff roster Help files. It. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Axes or swords. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. Doubling up on beams has always worked well for me. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. P. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Business, Economics, and Finance. The Defense drone MKIIs sound like flak cannons when they fire. Halberd. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Hull BEam. Halberd > Mini > Hull in my personal opinion. Pike Beam. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Like any projectile weapon, lasers can miss. Hacking pairs very well with beams too. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Don't use ammo, either. Finally with 3 or more shields active, it will do no damage because 3-3=0. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. The Hull Beam is a weak weapon typically. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. This looks like a Pike Beam. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. It may require a few volleys and lucky fire spread to overcome the flagship crew. We make choices like this everyday, they are part of us. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Deals double damage on systemless rooms. You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. I got into a fight with a reble ship who had one of those defense drones. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Ion weapon (notably stun ion) and hacking works well with fire beam to kill all enemy crew and can give you an easy win. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. My reasoning being that with my current loadout (heavy ions supporting Beam),. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. 25 lasers per power required, as opposed to 1. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Plus going into the Flagship fight I thought. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. These collisions can be accidental or planned (example). It was a dumb micro mistake on my part. New posts New threadmarks Search forums. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Shotgun or rifle. H. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. 71K subscribers in the ftlgame community. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Ships, crew and equipment. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Crypto Pike Beam - this and hull beam are very similar and they both have situations where they are better. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. For the tables of all weapons, see Weapons (tables). I'd say try things, see what you like. Nug_69. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. This is only against 0 evasion though - Combats can miss while Beams can't. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). Burst Laser I. With 2 shields active, it will do 1 damage per room, because 3-2=1. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. I feel like the Pike's line of fire is so long I end up wasting a lot of it. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. Plus going into the Flagship fight I thought. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. FTL: Faster. Premium Powerups Explore Gaming. Hull damage risk: only some event's paths or options can result in hull damage. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). You don't need these. In general the Halberd is better. S. Even hitting Shields with lasers/Combat Drones/whatever. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Honestly, I prefer the Hull Beam more than the Pike Beam. Shotgun or rifle. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. 12. Contrast this…A. I'm wondering how to make these work. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. It's worth doing this a bunch of times if you want a good shot. DiscordDraconequus • 5 yr. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. There is already a Buzzard-class frigate in the Kadur Remnant mod. Shotgun or rifle. Axes or swords. That 14 second cooldown is powerful. 1. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Does no hull damage nor system damage. Long beam lets you hit most. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel attacking Federation loyalists. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Glaive is 3-2=1, or 3-1=2. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Chances are you'll waste a lot of missiles to make that happen and potentially. Sell the Artemis when you need space (or scrap if it will let you cover the purchase at a store) for a better weapon, such as BL2, Flak 1, Halberd Beam, or (in a pinch) Heavy Laser 1 (not 2), Burst Laser 1, or either of the Hull Lasers. Note that the ships can also be unlocked through other means, as described on the Ships page . Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Cargo cults often develop during a combination of. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. They hit the first room. The Defense drone MKIIs sound like flak cannons when they fire. If you can have both drones destroyed when you come out of cloak then you're safe until they. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. I beat him moments ago, I had the Zoltan ship B. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I'd say 5 is average. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Rebel attacking refueling outpost. Category:Filler Events. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. r/ftlgame. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. We make choices like this everyday, they are part of us. Rebel attacking refueling outpost. It's the exact opposite of hull beam that does two awesome jobs at the same time. All done on hard mode. Slug trapped on a moon. fandom. Some weapons are simply better than others (typical example is burst laser 2 vs 1). Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Charge Ion is pushing it and you need a fully trained weapons guy. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Plus going into the Flagship fight I thought. Valheim Genshin. The Defense drone MKIIs sound like flak cannons when they fire. Mac or PC. Sure, they do a lot of damage, but you have to get the shields down first. Slug fight in plasma storm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The flagship went down in 1 volley. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. Drain. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Refugee distress (Zoltan) Refugee ship with communications down. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Plus going into the Flagship fight I thought. The flagship went down in 1 volley. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Halberd > Mini > Hull in my personal opinion. Rebel attacking Crystal ship. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). FTL: Faster Than Light Wiki is a FANDOM Games Community.